Lab Chat: how to catch up if you missed it!

Lab Chat Episode 1, photographed by Torley
Lab Chat Episode 1, photographed by Torley

The first episode of Lab Chat had its live recording today – and there were about 197 people present on the four regions!  We were delighted to have such a large attendance (especially when you consider that one of the four regions was limited to stage crew and Lindens).

You can see images from the recording on our new Flickr group – if you have images to share, please join and add your pictures to the pool!

You’ll also be able to hear a podcast of the show on The Drax Files Radio Hour which will go live tomorrow at 6am SLT.

Lab Chat Episode 1, photographed by Torley
Lab Chat Episode 1, photographed by Torley

And if you missed the show, you will be able to see it shortly on the web, here on the Lab Chat website, on the Second Life You Tube channel and at other addresses we will share. We are hoping to have it ready for broadcast by Tuesday.

We’ll be adding a transcript of the show too, and beginning our archives of questions and answers – so keep watching this site!

Lab Chat sites

Blog:  https://labchatsl.wordpress.com/
Facebook:  https://www.facebook.com/labchatsl/
Twitter:  https://twitter.com/labchatsl
Flickr: https://www.flickr.com/groups/labchatsl/

 

2 thoughts on “Lab Chat: how to catch up if you missed it!

  1. First of all, congrats to Saffia and Jo for a great hosting job!

    Ebbe sprung few huge Sansar surprises, but there is one recurring theme that is starting to worry me slightly: the strong focus on user-created experiences as a tool for driving traffic.

    I do realize that this is an important piece of the user acquisition and retention puzzle, and I think it is a great way of directing users directly to their areas of interest.

    However, I think it’s vital that this is not the sole focus and that we will not lose the open-ended approach in which users create their own motivations and purposes that is so central to SL.

    If the end result is that creation becomes the sole domain of professional vendors of game-like experiences, I believe much will be lost.

    Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s